Earth Spirit




Earth Spirit.png 


Earth Spirit Kaolin, the Earth Spirit
"Play Through conflict, one's nature is revealed."
Role: Pip initiator.png Initiator
Lore: Deep amid the Upland crags and cliffs there runs a seam of sacred jade long foresworn by highland minders. From this rare material, the likeness of the great general Kaolin was carved and buried at the head of a stone funerary army ten thousand strong--a force of soldiers and holy men, jesters and acrobats, carved by craftsmen and entombed for millennia in the dark embrace of the Earth. What the craftsmen had not known was that within the strange seam of jade flowed the spirit of the Earth itself--an elemental force at one with the planet. When the force within the carved jade found itself cut off from the life's blood of the world, it gathered its strength over the course of a thousand years and dug itself free and into the light. Now the great Kaolin Earth Spirit strides the Upland roads, fighting for the spirit of the Earth; and in times of need calls forth remnants of his buried army still locked in the loving embrace of the soil.
Voice: Nolan North (Responses)

Rolling Boulder
Partially blocked by Magic Immunity. Not blocked by Linken's Sphere. Can be purged.
W
F
Rolling Boulder icon.png

Ability Affects Damage
Target Point
Enemies
Magical
After a 0.6s delay, Earth Spirit becomes a boulder, rolling in the direction he is facing and damaging enemy units, stopping if he collides with an enemy hero or is stunned. If the boulder rolls over a Stone Remnant, the Stone Remnant is consumed and travel distance and speed are improved, and impacted enemies have their movement and attack speed slowed.
Range: 800 (1600 when using a Stone Remnant)
Radius: 150
Damage: 90 (135 when using a Stone Remnant)
Movement and Attack Speed Slow: 80% for 2 seconds (Only when using a Stone Remnant)
Cooldown 16/12/8/4
Mana 50
Partially blocked by Magic Immunity. Kaolin collides with the unit without dealing damage.
Calling upon his connection to the land, the Earth Spirit draws loose stone to him, which forms a protective ball that he can use to roll short distances. 


Notes:
The boulder moves at a speed of 800, 1600 when using a Stone Remnant.

This skill will always go the full distance, you cannot choose a shorter distance. It stops on the opposite side of the first hero it impacts. The Stone Remnant is consumed when used as a boost for rolling.
Gives Kaolin flying vision.

Geomagnetic Grip
Blocked by Magic Immunity. Not blocked by Linken's Sphere. Cannot be purged.
E
R
Geomagnetic Grip icon.png

Ability Affects
Target Unit
Allies

Earth Spirit pulls the target allied unit or Stone Remnant to his location. Enemies struck by the flying target will be stunned, and take damage if the flying target is a Stone Remnant.
Range: 1100
Radius: 180
Pull Speed: 1000
Stun Duration: 1/1.5/2/2.5
Stone Remnant Damage: 125
Cooldown 13
Mana 75
Like calls to like. Even the minerals found in the blood and bones of living beings are not immune to the call of the Earth Spirit.
Notes:

  • Can grip targets while they are knocked back by Boulder Smash.
  • Gripping an ally does not interrupt channeling abilities or casting times. However, if the ally finishes casting a teleport spell during the grip (such as Town Portal Scroll or Furion's Teleportation), the ally will be teleported and the grip will end immediately.
  • The gripped unit can take actions normally during the grip.
  • Gripping an ally Batrider during Flaming Lasso will not break the lasso and Flaming Lasso's target will be pulled along.

Stone Remnant
D
E
Stone Remnant icon.png

Ability

Target Point


Call a Stone Remnant at the target location. Stones Remnants have no vision and are invulnerable, and can be used with Earth Spirit's abilities. Calling a Stone Remnant consumes a charge, which recharge over time. Earth Spirit can have 6 Stone Remnants active at one time.
Max Charges: 6
Charge Restore Time: 25
Duration: 120
Range: 1400
Cooldown 0

Earth Spirit calls forth a remnant of his stone army, long buried with him in the dark embrace of the Earth.
Notes:

  • Innate ability that doesn't do anything on its own but is used by other abilities.
  • Kaolin begins the game with and cannot have more than six Stone Charges.
  • When killed, Kaolin will continue to replenish Stone Charges.
  • Stone Remnants are invulnerable and have zero collision (they can be stacked).

Magnetize
Partially blocked by Magic Immunity. Not blocked by Linken's Sphere. Cannot be purged.
R
T
Magnetize icon.png

Ability Affects Damage
No Target
Enemies
Magical
Magnetizes enemy units in a small nearby area, causing them to take damage over time for a short duration. Any magnetized units cause nearby Stone Remnants to become energized and explode, applying/refreshing the magnetize debuff on all enemy units near the Stone Remnant. This process can repeat multiple times. Stone Remnants are destroyed in this process. If an enemy hero is affected by silence or slows as a result of Rolling Boulder or Boulder Smash, all magnetized heroes share the effects.
Cast Radius: 300
Search Radius: 300
Explosion Radius: 600
Duration: 6
Damage per Second: 50/75/100
Cooldown 80
Mana 100
Partially blocked by Magic Immunity. The damage is blocked, the debuff is still applied.
At the Earth Spirit’s call, the minerals in the blood and bones of his enemies rebel against the bodies they find themselves in.
Notes:

When a Stone Remnant is within range of Magnetize, it doesn't immediately disappear, it becomes inert and then disappears after 5 seconds (can still be used by your other spells in the meantime) Without any Stone Remnant detonation, total damage of 300/450/600. Damages every 0.5 second.

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